Sony is spending heavily to ensure that nobody visiting Las Vegas overlooks the arrival of Marvel’s Wolverine.
Sony is spending heavily to ensure that nobody visiting Las Vegas overlooks the arrival of Marvel’s Wolverine.
In a recent escalation of tensions surrounding the removal of adult-themed games from digital platforms, Valve Corporation, the operator of the popular Steam storefront, has directly challenged Mastercard in its denial of involvement in pressuring platforms to censor or remove mature content.
Mastercard in its attempt to distance itself from the recent gaming censorship controversy found itself hit with a damning X community note.
In a bid to quell mounting outrage over alleged involvement in the mass removal of adult-themed games from platforms like Steam and Itch.io, Mastercard issued a public statement on August 1, 2025, emphatically denying any role in censoring or restricting content.
In a escalating controversy shaking the gaming industry, payment giants Visa and Mastercard have issued statements denying direct involvement in the recent wave of adult-themed game removals from platforms like Steam and itch.io.
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Sweet Baby Inc. (SBI), the narrative consulting firm known for its work on high-profile titles like “God of War: Ragnarök” and South of Midnight, has once again found itself at the center of heated debate. A recently surfaced video analysis from the Gothic Therapy YouTube channel claims that a former SBI employee openly admitted to “stealing” ideas from books during a public presentation at the Game Developers Conference (GDC).
The indie game Mouthwashing has quietly disappeared from the search results on itch.io, leaving players and developers confused. While the game is still accessible via direct link, it’s no longer discoverable through the platform’s internal search—an issue that drastically limits visibility and potential sales.
In a galaxy not so far away, the Star Wars gaming universe faces another setback. A new rumor suggests that Ubisoft has quietly canceled development on a sequel to Star Wars Outlaws, the open-world action-adventure game released in 2024.
In the ever-shifting landscape of video game development, stability seems increasingly elusive. On July 22, 2025, UK-based studio Supermassive Games—renowned for atmospheric horror titles like Until Dawn and The Quarry—announced another round of layoffs, affecting up to 36 employees.
In a dramatic twist for the burgeoning movement to preserve online video games, the European Citizens’ Initiative known as “Stop Destroying Videogames” (a separate campaign associated with “Stop Killing Games”) has been hit with an anonymous transparency complaint in the EU.
Ubisoft, a company known for tone-deaf statements and endless microtransactions, just made a tone-deaf statement about microtransactions.
In a move that has reignited long-simmering frustrations among gamers, Ubisoft recently doubled down on its controversial monetization strategies. In their latest annual report, the company boldly claimed that microtransactions in premium single-player games enhance the player experience, making it “more fun” by offering optional ways to “personalize avatars or progress more quickly.”
In the digital age, where video games represent a multi-billion-dollar industry blending art, entertainment, and expression, a new front in the battle over content control has emerged. Payment processors like Visa and Mastercard, wielding immense economic leverage, are increasingly dictating what games can be sold on platforms like Steam, effectively censoring the video game industry.
Star Wars Outlaws, an open-world action-adventure game developed by Massive Entertainment and published by Ubisoft, was released on August 30, 2024, for PlayStation 5, Xbox Series X/S, and PC. Billed as the first open-world Star Wars game, it promised players the chance to explore the galaxy as a scoundrel named Kay Vess, engaging in heists, space combat, and interactions with criminal syndicates between the events of The Empire Strikes Back and Return of the Jedi.