‘Stellar Blade’ Developer Rejects Western Media Outlets Lampooning Game Over Gender And Racial Diversity

April 5, 2024  ·
  John F. Trent

Eve in Stellar Blade (2024), Shift Up

Kim Hyeong Tae, the CEO of Shift Up Corporation, the game developer behind Stellar Blade, rejected Western critics lampooning the game over gender and racial diversity.

Eve in Stellar Blade (2024), Shift Up

In an interview with Korean website Ruliweb, Kim was asked about Western media outlets expressing discomfort with the portrayal of Eve and other female characters in the game.

As translated via Google, he responded, “I know that in the West, game characters must reflect realistic appearances in many ways and that numerous issues such as gender and racial diversity are intertwined. However, Stellar Blade is only entertainment and a cultural product. I hope you’ll keep an eye on this as a fun action game has just been released.”

Eve in Stellar Blade (2024), Shift Up

READ: IGN France Editor-in-Chief Erwan Lafleuriel Implies Eve’s Design In ‘Stellar Blade’ Is Killing Women And Accuses Gamers Of Becoming “Too Fragile Due To Being Fed The Patriarchy”

In fact, he followed that up by contrasting the beauty of the characters such as Eve with the repulsive design of the Natives.

Kim shared, “Natives were intentionally designed to be repulsive. Most of them have no eyes and their limbs are deformed arbitrarily, causing discomfort, which is somewhat related to the setting of the story. We decided in advance where this monster would appear and what role it would play, but we also adopted an unexpected design to keep the work from becoming too rigid.”

He went on to reveal that many of the monsters are scans of Jang Hee-cheol’s clay sculptures, “Famous domestic clay artists, including designer Jang Hee-cheol, who is well known for director Bong Joon-ho’s movie ‘The Host’, sculpted the monster and then 3D scanned it again and applied it to the game. Therefore, you can expect at least that level of completeness.”

A screenshot of Stellar Blade (2024), Shift Up

Along with discussing the game’s character and monster designs, Kim also shared that the game would not have any additional costs outside of the main package, but that Shift Up would be releasing balance patches if they discover any issues. They will also release free DLC that will include additional costumes.

He shared, “If we accidentally missed something or there is something lacking, we will make up for it even after release. We will be working on a balance patch to prevent inconveniences for those who come in later and to make the game even more enjoyable for those who started playing first.”

Eve in Stellar Blade (2024), Shift Up

READ: IGN Apologizes To ‘Stellar Blade’ Developer Shift Up Corporation For Describing Game’s Protagonist Eve As “A Doll Sexualized By Someone You Would Think Has Never Seen A Woman”

As for DLC, he said, “The release of DLC has not been determined, but free updates such as additional costumes are being prepared. We would like to make it clear here that Stellar Blade does not require any additional expenses that gamers are not aware of other than the cost of purchasing the package.”

However, he did note that if they do collaboration costumes those will likely have a cost associated with them, “The only exception is if you create a collaboration costume with another company’s IP, that amount can be sold for a fee.”

Finally, he appeared to reveal that they will be adding a New Game+ option after release, “Also, there is no New Game+ in the released version, so please look forward to it being updated very soon.”

A screenshot of Stellar Blade (2024), Shift Up

Stellar Blade arrives exclusively on PlayStation 5 on April 26, 2024. A demo for the game is currently available to download for free.

What do you make of Kim’s comments regarding Western media outlets criticizing the game as well as the revelation that the game will not have microtransactions outside of collaboration costumes?

NEXT: While ‘Stellar Blade’ Comes Under Attack, Pre-Orders Increase As Gamers Let Developers Know They Want Beauty In Their Games

 

5 4 votes
Article Rating
2 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
Mr0303
Mr0303
1 month ago

That’s a good attitude to have, but they chose censorious Sony as the publisher, which means that I will never give them money.

Rasheed
Rasheed
1 month ago

Video games, a realm of pure entertainment and fun, have been twisted into a political battleground by the mind-numbingly idiotic Western buffoons. They’re so clueless about the world’s real issues that they waste their energy complaining about a single video game. Meanwhile, we’re drowning in far worse problems that demand our attention. These pathetic Western bums don’t represent their region; they’re revoltingly insensitive doofuses who’ll forever remain unlucky in love or be cursed to live as repulsive creatures like Ben Ossola, IGN, and Erwan Lafleuriel. These wretched excuses for humans peddle nonsensical arguments, blaming their irrelevance on the gaming industry, when they should be focusing on their journalistic failures. IGN isn’t credible gaming journalism; they should abandon the industry and dive headfirst into politics. The notion that only white people play games is absurd; people of all races, including blacks, Hispanics, Asians, Africans, and more, enjoy gaming. These delusional, man-child ideologues are a disturbing presence, focusing on trivialities while spreading their retarded mindset. Fuck woke culture and its damaging messages. The world doesn’t care about your stupid, politicized narratives. So, let’s stand against this nonsense and celebrate games for what they truly are: a source of enjoyment and entertainment for all.

Forums