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Visa and Mastercard Are Reportedly Censoring Video Games Alongside Australian Activist Group Collective Shout

July 21, 2025  ·
  Marvin Montanaro
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Eve in Stellar Blade (2024), Shift Up

Visa and Mastercard are reportedly censoring video games alongside activist groups like Collective Shout.

In the digital age, where video games represent a multi-billion-dollar industry blending art, entertainment, and expression, a new front in the battle over content control has emerged. Payment processors like Visa and Mastercard, wielding immense economic leverage, are increasingly dictating what games can be sold on platforms like Steam, effectively censoring the video game industry.

Lara Croft

Tomb Raider I-III Remastered Starring Lara Croft (2024), Aspyr, Crystal Dynamics

At the heart of this controversy is Collective Shout, an Australian feminist activist group that has positioned itself as the catalyst, pressuring these financial giants to enforce moral standards on global gaming. As of July 21, 2025, this alliance has led to the removal of hundreds of adult-themed games, sparking outrage over free speech, cultural imperialism, and corporate overreach.

This isn’t just about niche content; it’s a symptom of a broader trend where private companies act as de facto censors, bypassing governments and courts. While proponents frame it as a victory for child safety and against exploitation, critics argue it’s selective moralism that ignores real harms while targeting fictional works, potentially paving the way for wider restrictions on creative freedom.

The Spark: Steam’s Sudden Purge

The controversy surrounding Visa and Mastercard supposedly censoring video games ignited in mid-July 2025 when Valve, the company behind Steam—the world’s largest PC gaming platform—updated its publisher guidelines to prohibit “content that may violate the rules and standards set forth by our payment processors and/or banking partners.”

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Almost immediately, nearly 500 games, primarily Japanese visual novels and adult-style titles tagged with controversial themes, were delisted. Valve confirmed that credit card companies, including Visa and Mastercard, had flagged these games as violative of their internal policies, threatening to disrupt payment processing if they weren’t removed.

This wasn’t isolated. Developers reported similar pressures on other platforms, with payment holds and content bans rippling through indie scenes. In Japan, where many affected games originate, lawmakers like Taro Yamada have launched investigations into whether these actions constitute unfair trade practices, viewing them as an assault on cultural exports. Nier creator Yoko Taro publicly decried the changes, stating they demonstrate how one country’s standards can “censor another country’s free speech.”

Collective Shout: The Activist Catalyst

Enter Collective Shout, a supposed grassroots organization founded in 2009 to combat the objectification of women and in media.

Based in Australia—a nation with stringent content laws—the group has a history of successful campaigns, including pressuring retailers like Target to pull Grand Theft Auto V from shelves in 2014 over what they deemed inappropriate elements.

Grand Theft Auto 6

A screenshot from Grand Theft Auto VI (2025), Rockstar Games

In this case, Collective Shout openly claimed responsibility for Steam’s purge, boasting of reducing specific game tags from nearly 500 to 82.

 

Their strategy? Bypassing platforms and developers to target payment processors directly. By flooding Visa, Mastercard, and even PayPal with complaints, petitions, and accusations of facilitating “violent” content, Collective Shout exploited the companies’ “brand protection” policies. Drawing on feminist theories that equate such content with real crimes, the group framed these games not as fiction, but as enablers of criminal activity.

They celebrated the bans as a “victory against p**n-sick, brain-rotted p**o-gamer f*****ists,” while reporting backlash including threats and harassment.

Payment Processors as Moral Gatekeepers

Visa and Mastercard’s role is pivotal, given their near-duopoly on global payments—processing over 90% of credit card transactions.

Their policies prohibit facilitating “high-risk” content, even in fantasy. This “financial deplatforming” echoes past actions: in 2021, Mastercard imposed strict moderation on adult subscription websites, leading to content purges on Patreon and Gumroad. In Japan, Visa’s local CEO justified blocking legal content for “brand protection” in late 2024.

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Eve in Stellar Blade (2024), Shift Up

By threatening to withhold services, these processors force platforms like Steam into compliance, as losing them could cripple revenue. Europe’s antitrust curbs on Visa and Mastercard offer a precedent, but in the U.S. and elsewhere, their power remains unchecked, raising monopoly concerns.

Broader Implications and Historical Patterns

This censorship wave disproportionately hits Japanese creators, whose cultural norms around fiction differ from Western ones. It echoes global “globalization” pressures, where U.S.-based companies impose standards on international content, akin to past localization edits in anime and manga. Fears abound that it won’t stop at niche games. Mainstream titles like Grand Theft Auto could be next if themes draw scrutiny.

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Eve in Stellar Blade (2024), Shift Up

Historically, Collective Shout’s tactics mirror those of moral panics, from the 1980s video game scares to recent pushes against “harmful” media. Yet, evidence linking fictional content to real harm remains debated, with studies showing no direct causation.

Public and Industry Backlash

The response has been swift and fierce. A Change.org petition urging Visa, Mastercard, and activist groups to “stop controlling what we can watch, read, or play” has garnered thousands of signatures. Influencers like MoistCr1TiKaL and Asmongold have amplified calls for antitrust action against the payment duopoly. On X, users decry the moves as “Australian radicalism” imposing on global platforms, with some tagging Elon Musk for intervention via X’s potential payment system. 

 

A VTuber raised over $780 for the ACLU in an anti-censorship fundraiser, highlighting community resistance. Gamers advocate boycotts, prepaid cards, or alternative processors, while developers explore blockchain or indie marketplaces.

Looking Ahead: A Call for Change

As investigations unfold in Japan and petitions gain steam, the future hinges on regulatory pushback. Antitrust probes could break Visa and Mastercard’s grip, while new laws might protect artistic expression from financial vetoes. Until then, Collective Shout’s role as catalyst underscores a troubling truth: in a cashless world, payment processors hold the keys to culture.

Stellar Blade

Eve in Stellar Blade (2024), Shift Up

This saga isn’t just about games—it’s about who controls narrative in a connected world. As Yoko Taro warned, unchecked censorship risks erasing diverse voices, one transaction at a time.

How do you feel about Visa and Mastercard reportedly censoring video games? Sound off in the comments and let us know!

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Author: Marvin Montanaro
Marvin Montanaro is the Editor-in-Chief of That Park Place and a seasoned entertainment journalist with nearly two decades of experience across multiple digital media outlets and print publications. He joined That Park Place in 2024, bringing with him a passion for theme parks, pop culture, and film commentary. Based in Orlando, Florida, Marvin regularly visits Walt Disney World and Universal Orlando, offering firsthand reporting and analysis from the parks. He’s also the creative force behind The M4 Empire YouTube channel, bringing a critical eye toward the world of pop culture. Montanaro’s insights are rooted in years of real-world reporting and editorial leadership. He can be reached via email at mmontanaro@thatparkplace.com SOCIAL MEDIA: X: http://x.com/marvinmontanaro Instagram: https://www.instagram.com/marvinmontanaro Facebook: https://facebook.com/marvinmontanaro YouTube: http://YouTube.com/TheM4Empire Email: mmontanaro@thatparkplace.com