Is Blizzard attempting to resurrect a game that has refused to die? Are signs really pointing towards a new era of Heroes of the Storm?
HotS, as they call it, has spent more than three years wearing the “maintenance mode” label, but the game persistently refuses to behave like something that’s winding down. In July 2022, Blizzard publicly declared that Heroes would see no more major content and would instead be supported “in a manner similar to [its] other longstanding games, StarCraft and StarCraft II.” For many players, that sounded like a eulogy. Instead, it increasingly looks like a pivot—one that, combined with Microsoft’s Game Pass strategy, has opened the door for a quiet, small-scale resurrection.

A screenshot from the trailer to Heroes of the Storm – YouTube, Heroes of the Storm
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Since that announcement, Heroes of the Storm has continued to receive more than just the bare minimum of upkeep. Blizzard has pushed out multiple balance and bug-fixing patches each year, with 2024 alone ending on its fourth such update, tweaking maps, heroes, and general systems. Post-maintenance patches have also included more visible touches, such as new cosmetics and the permanent return of fan-favorite Brawls—updates that go beyond emergency fixes and imply that someone inside Blizzard still cares about the experience.
In 2025, this cadence has continued with additional PTR and live patches, reinforcing the sense that Heroes is being quietly gardened rather than simply left to wither. The latest patch was significant enough that people are beginning to wonder just what exactly is going on.
⚔️The Blizzard Classic Cup featuring StarCraft, StarCraft II, Warcraft III, and Heroes of the Storm is coming to BlizzCon 2026!#BlizzardClassicCup #ClassicCup26 #LegendsReturn #BlizzCon https://t.co/pBG4p7OgpB pic.twitter.com/nZP6GWAiOz
— Heroes of the Storm (@BlizzHeroes) November 5, 2025
The rationale becomes clearer when you look at the numbers. While estimates vary, third-party tracking suggests Heroes of the Storm still pulls in millions of players a month. One recent breakdown, citing ActivePlayer data, pegs the game at roughly 3.3 million monthly active users and hundreds of thousands of daily players, even as averages slipped from a late-2024 high of around 940,000 daily users to roughly 450,000.
These aren’t “AAA live service” juggernaut numbers, but for a decade-old MOBA officially placed in maintenance mode, they’re downright impressive… and they help explain why Blizzard hasn’t simply turned the servers off.
Then came the Game Pass twist.
In April 2025, Activision Blizzard announced that Heroes of the Storm would be included with PC Game Pass, giving subscribers access to a curated bundle of around 30 heroes spanning multiple roles and difficulty levels.
The move was so unexpected that some fans initially assumed it was an April Fools’ joke, but Blizzard later confirmed that the arrangement was real and ongoing. While the game has not yet appeared on the console version of Game Pass or on Steam, that single decision effectively re-introduced Heroes to an enormous audience at virtually no additional cost to players. Now the question becomes, are they planning a console announcement? And if so, might we even see a situation where Microsoft has decided to throw some support to HotS?
This is where speculation about a “small resurrection” becomes reasonable. Microsoft completed its acquisition of Activision Blizzard in October 2023, pulling Blizzard’s back catalog under the broader Xbox and Game Pass umbrella. Game Pass has since evolved into Microsoft’s primary discovery engine — a way to breathe new life into older or niche titles by stripping away the upfront price barrier. Slotting Heroes of the Storm into PC Game Pass fits this playbook perfectly: it is a low-risk experiment that tests whether a famously “abandoned” MOBA can find fresh footing when friction for lapsed and curious players is essentially removed.
If the early indicators are positive, and community chatter suggests that Game Pass has already enticed returning players and newcomers alike, Microsoft and Blizzard suddenly have a data-driven case for modest reinvestment. No one is expecting a full-scale reboot with new hero releases every few weeks and a revived esports league. But smaller-scale content such as occasional skins tied to seasonal events, limited-run brawls, cross-promotional quests with Diablo or Overwatch, or even the return of a reworked hero here and there, would be well within the realm of possibility. Those sorts of updates slot neatly into “maintenance mode” budgets while sending a powerful message: this game isn’t just on life support; it’s still evolving.

A screenshot from the trailer to Heroes of the Storm – YouTube, Heroes of the Storm
Community sentiment also works in Heroes’ favor. Longform retrospectives and opinion pieces have increasingly framed the 2022 maintenance decision less as a death knell and more as a pivot that saved the game from the pressure of chasing esports glory.
One recent analysis argued that, three years on, the move has allowed Heroes to exist as a stable, relatively low-drama MOBA for people who genuinely love its team-focused design and mash-up roster. That narrative dovetails nicely with Game Pass: instead of trying to compete head-on with League of Legends and Dota 2, Heroes can position itself as the approachable, curated MOBA that’s “just there” for subscribers looking to try something different.
There is also strategic value in the genre itself. MOBAs remain a reliable, billion-dollar business category globally, and Microsoft now owns one that already has a battle-tested client, deep roster, and passionate fanbase. Fans on community forums have been quick to point out that the cost of modest new content in Heroes would likely be far lower than incubating a brand-new competitive service game from scratch. In a world where tech layoffs and project cancellations are commonplace, keeping Heroes alive as a lean, Game Pass-anchored product could be one of the most cost-effective ways for Microsoft to maintain a foothold in the MOBA space.
Of course, there are reasons to be cautious. Microsoft has also demonstrated a willingness to wind down underperforming live-service titles and Blizzard itself has just moved Warcraft Rumble into a maintenance-style support model, explicitly citing sustainability challenges and grouping it alongside StarCraft II and Heroes of the Storm as “development-stasis” games. That framing suggests a conservative approach: these are not franchises that will suddenly absorb massive budgets. Any “resurrection” is likely to be incremental, not explosive.

Even so, the trajectory for Heroes of the Storm looks far brighter in late 2025 than many would have predicted when the maintenance announcement went live in 2022. The game is still receiving regular patches, it quietly boasts a substantial active player base, and it now sits inside Microsoft’s most powerful distribution funnel in the form of PC Game Pass. Taken together, those facts make a compelling foundation for speculation that Heroes may indeed be getting another chance—not as Blizzard’s next headline esports project, but as a resilient, community-driven MOBA that earns its keep through steady engagement and low-key updates. For a game once written off as “dead,” that kind of small-scale revival might be the most heroic outcome of all.
Do you want to see the return of Heroes of the Storm? Sound off in the comments and let us know!
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Microsoft is evil. Install Linux, and never look back!
I wish it were that easy. This weekend I was trying to get wireless networking running on a new Proxmox machine I bought to run a Home Assistant VM, host my media with a Jellyfin + VLC VM, and a pfsense VM. I’ll probably add more later but those are the why I got the machine.
The box was using a Debian 12 (Bookworm) distro and in the process I had to track down multiple *.deb dependency packages from pools up and down the Debian security site. It took me hours to find the exact files needed, get them over to the machine mounted in the right place, and clear up all the dependencies/errors. Just for wireless, something most of us take for granted will work out of the box..
I’m going to try a Bazzite + KDE Plasma build on the gaming PC but I’m already not looking forward to it.
Hi, Linux Mint is easier. Debian is more of a hobbyist distro.