ResetEra Users Get Depressed After ‘Black Myth: Wukong’ Breaks Concurrent Player Number Records

August 21, 2024  ·
  John F. Trent

A screenshot from Black Myth: Wukong (2024), Game Science

Numerous individuals who participate on ResetEra became depressed after Black Myth: Wukong broke the record for the most concurrent players on Steam for a single player game.

A screenshot from Black Myth: Wukong (2024), Game Science

According to SteamDB, the game currently sits as the 2nd most played game based on concurrent player numbers with 2,358,580 players just a day after the game was released. PUBG: Battlegrounds still maintains the top spot of 3,257,248.

As of writing, the game currently has 568,176 players playing right now, which is the second most behind Counter-Strike 2.

SteamDB’s Most played games sorted by All-time peak concurrent players

READ: IGN Reporter Who Smeared ‘Black Myth: Wukong’ Developers Says She’s “No Longer On Twitter” And Has Locked Her Account

On a thread titled “Black Myth: Wukong has hit 2.2m+ concurrent players on Steam,” numerous individuals shared how depressed and frustrated that they were due to the amount of players playing the game.

Texhnolyze wrote, “That’s.. unexpected tbh, and it’s just the start. I was thinking 200-250k. Guess people just don’t care nor pay attention to the issues with the devs, as usual.”

texhnolyze on ResetEra

PlanetSmasher wrote, “Depressing that a game made by such horrible devs gets rewarded. Just genuinely sad.”

PlanetSmasher on ResetEra

READ: ‘Black Myth: Wukong’ Soars To Steam’s #2 Most Concurrent Players Of All Time And Is Still Climbing

Laughing Banana posted, “Gamers REALLY just DON’T CARE, huh.”

Laughing Banana on ResetEra

SeatLiens wrote, “so the best selling game of 2023 and probably 2024 can both go in the trash.” He’s referring to Hogwarts Legacy and Black Myth: Wukong.

SEATLiens on ResetEra

Boontobias wrote, “The anti-feminist stuff literally helped. The gaming community has a long way to go still.” He then added, “edit: or it’s just non-US players false alarm.”

Boontobias on ResetEra

READ: ‘Black Myth: Wukong’ Developer Game Science Reportedly Bans Content Creators From Including Politics And Feminism

Boontobias is referring to a content creator agreement that Game Science required players to adhere to in exchange for a game code. The agreement specifically banned content creators from discussing “politics, violence, nudity, feminist propaganda, fetishization, and other content that instigates negative discourse” among other things such as “offensive language/humor,” insulting “other influencers or players,” using “trigger words such as ‘quarantine’ or ‘isolation’ or ‘COVID-19,'” and discussing “content related to China’s game industry policies, opinions, news, etc…”

Elfgore wrote, “Realistically, what do you want them to do? Hogwarts: Legacy was going to sell well regardless of how much anybody brought up J.K. Rowling, if the mainstream media bringing up her shitty views can’t really stop Harry Potter’s popularity, what was IGN gonna do? Same for this game, it was gonna sell well in China, there was no stopping that.”

Elfgore on ResetEra

READ: Chinese Gamer Refutes IGN’s Sexism Accusations Against ‘Black Myth: Wukong’ Developer Game Science, But Condemns Developers’ Statements As Unprofessional

N2BearHugs wrote, “Congrats to the artists who probably gave their all to make this game live up to the hype. F**k those in charge, and China’s political influence, for inexcusable misogyny, creepiness, and censorship.”

N2BearHugs on ResetEra

Watchtower wrote, “The unfortunate reality is most gamers’ knowledge of a video game begins and ends with seeing it plastered on a digital storefront. Most gamers are normies unplugged from the hype cycle, let alone any controversy cycles. They stumble on the game on the storefront of their choice and they find the posted trailers and some reviews and that’s how they decide whether or not to play.”

He continued, “Maybe they run into a commercial on TV or a Youtube ad that perks their interest first, maybe they hear it off-hand from a friend. This has always been true, nothing’s really changed here….and that’s actually kinda the frustrating part: that outside of gamers opting for digital media and subscriptions (aka weaker forms of ownership) these kinds of attitudes haven’t really changed at all.”

A screenshot from Black Myth: Wukong (2024), Game Science

He then added, “I’d say terminally-online gamers have no impact….but that’s not really true. The chuds very clearly do. They’re the ones that can quickly foment outrage and thus headlines, they’re the ones farming views on Youtube and TikTok, they’re the ones able to make enough noise to permeate into the mainstream, they’re the ones able to inspire unrelated actions outside of gaming itself.”

“Us? We don’t get to have shit, not when most gamers have no idea what’s going on and don’t want to know, and not when most gamers that do know just wanna play their fun escapist games in peace without anyone judging them for bad habits or guilty pleasures or whatever,” he wrote.

Watchtower concluded, “Until we see a serious attitude change around gaming consumption we’re just not going to see any change to this. Gaming journalists try, Youtubers and other influencers try, even forums like this one try, but g**damn can it really feel like just screaming into the void.”

Watchtower on ResetEra

What do you make of these individuals sharing that they are depressed and frustrated over Black Myth: Wukong’s success?

NEXT: Former Kotaku And IGN Editor Calls For Video Game Developers And Publishers To Condemn Gamers For Opposing Progressive Themes

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