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RUMOR: Sony Could Ditch Western Studios — May Shift to Japanese Devs & Traditional Stories for Exclusives if Ghost of Yotei and Intergalactic: The Heretic Prophet Fail

October 9, 2025  ·
  Marvin Montanaro
Ghost of Yotei

A screenshot from Ghost of Yōtei (2025), Sucker Punch

A source close to Sony tells That Park Place that internal discussions in Japan suggest a major strategic reset could be coming for PlayStation’s exclusive lineup. According to our source, both Ghost of Yotei from Sucker Punch and Intergalactic: The Heretic Prophet from Naughty Dog are being viewed as “last chances” for Western developers to land major exclusives under the Sony company’s current direction.

Our source claimed: “Another rumour I am also hearing is that Naughty Dog’s Intergalactic: The Heretic Prophet and Ghost of Yotei are the last chance for these Western developers. If they fail, after that Sony is going full focus [on] Japanese developers and instead go back to traditional stories and characters. They’re citing China winning on the gaming market with Genshin Impact, Wukong, and Wuthering Waves as a reason to change.”

Intergalactic Main Character

The main character for Intergalactic: The Heretic Prophet – YouTube, PlayStation

READ: Media Pushes Unverified Ghost of Yotei Sales Claim Based on Tweet from Small “Insider” Account — Sony, Sucker Punch Stay Silent

While That Park Place cannot independently verify these internal discussions, the claim lines up with growing speculation that Sony Japan is regaining control of PlayStation’s long-term creative strategy—pushing back against Western studios whose productions have become more expensive and less universally appealing.

Media Narrative vs. Internal Reality

In recent days, major gaming outlets have been touting Ghost of Yotei as an immediate success story, claiming the game sold 1.3 million copies in its first 24 hours. However, that figure originates from a single, unverified tweet by a self-described “insider” account with roughly 9,100 followers. No official statement from Sony or Sucker Punch has confirmed any sales milestone, yet the number has been echoed across numerous headlines as fact.

Tweet about Ghost of Yotei Sales

An X post claiming Ghost of Yotei sold 1.3 million copies in a single day – X, @millieamand

Meanwhile, a That Park Place source paints a very different picture behind the scenes. According to the insider, Sony Japan has softened its advertising and reduced marketing investment for Ghost of Yotei after early sales fell short of expectations.

The source described the decision as a cost-control measure, stating that Sony’s leadership “doesn’t want to lose money on a game showing declining returns.”

Ghost of Yotei

A screenshot from Ghost of Yōtei (2025), Sucker Punch

READ: Microsoft Has a Catastrophic Xbox Problem, Self-Inflicted by Game Pass and Culturally Destroying Studios It Acquired

Public data appears to support the claim: advertising for Yotei has noticeably slowed, PlayStation’s social feeds have gone quiet, and Twitch viewership for the game has dropped sharply since launch. The disconnect between the media’s celebratory narrative and the corporate reality being described suggests that Ghost of Yotei may not be performing nearly as well as many initially believed.

Sony Has a Problem With Western Studios

Over the past several years, Sony’s biggest Western studios—Naughty Dog, Sucker Punch, Bend, and Guerrilla—have faced long development cycles, ballooning budgets, and polarizing fan reactions.

The Last of Us Part II remains divisive despite its technical achievements. Horizon Forbidden West underperformed commercially relative to expectations. And now, Ghost of Yotei has generated inconsistent buzz and possible internal concern over sales after a former dev mocked the assassination of Charlie Kirk.

Abby in The Last of Us 2

Abby in The Last of Us Part II (2020), Naughty Dog

Adding to the strain, other Sony Western studios like Santa Monica (God of War: Ragnarök) and Insomniac Games (Spider-Man 2) have taken major reputational hits over their reported collaborations with the controversial narrative consulting group Sweet Baby Inc. The firm’s involvement in multiple Western-developed titles has drawn heavy criticism from fans who accuse it of inserting ideological storytelling priorities that alienate audiences.

Meanwhile, smaller Japanese and Asian studios have delivered massive international hits at a fraction of the cost. Titles like Genshin Impact (miHoYo, China), Black Myth: Wukong (Game Science, China), and Wuthering Waves (Kuro Games, China) are dominating global charts and engagement metrics.

Black Myth Wukong

A screenshot from Black Myth: Wukong (2024), Game Science

READ: Sonic Team Refuses to do ‘Sonic Adventure’ Remake — Instead Focuses on New Projects

If Sony executives truly believe that China and Japan are shaping the next era of the industry, the rumored shift could represent a return to PlayStation’s cultural roots—one emphasizing traditional hero archetypes, character-driven storytelling, and less reliance on politically charged narratives.

A Strategic Reset in the Making?

Industry watchers have already noted subtle signs of re-prioritization. For example:

  • PlayStation’s recent State of Play broadcasts featured an increased focus on Japanese titles and anime-style visuals.
  • Sony has quietly invested in collaborations with Japanese partners like Koei Tecmo and Square Enix.
  • Internal leadership changes have seen greater influence from Sony Japan Studio alumni returning to advisory roles.
Intergalactic: The Heretic Prophet

The main character for Intergalactic: The Heretic Prophet – YouTube, Naughty Dog

If this rumor proves accurate, it would mean a deliberate move to rebalance PlayStation’s creative portfolio, steering away from expensive ideological Western cinematic projects and back toward high-impact, globally appealing Japanese game design.

Caution: Still a Developing Rumor

Sony has not confirmed or denied this reported internal conversation. While That Park Place’s source has proven reliable for past industry leaks, these claims should be regarded as unconfirmed until official statements are released.

Ghost of Yotei

A screenshot from Ghost of Yōtei (2025), Sucker Punch

Even so, the timing and context align with observable trends: reduced advertising for Ghost of Yotei, declining engagement metrics, and growing emphasis on Asian markets all point to a potential inflection point for the PlayStation brand.

Do you think Sony will abandon or scale back on exclusives from Western game studios? Sound off in the comments and let us know!

UP NEXT: RUMOR: Ghost of Yotei Ads Quickly Scaled Back by Sony Japan Due to Collapsing Sales

Author: Marvin Montanaro
Marvin Montanaro is the Editor-in-Chief of That Park Place and a seasoned entertainment journalist with nearly two decades of experience across multiple digital media outlets and print publications. He joined That Park Place in 2024, bringing with him a passion for theme parks, pop culture, and film commentary. Based in Orlando, Florida, Marvin regularly visits Walt Disney World and Universal Orlando, offering firsthand reporting and analysis from the parks. He’s also the creative force behind The M4 Empire YouTube channel, bringing a critical eye toward the world of pop culture. Montanaro’s insights are rooted in years of real-world reporting and editorial leadership. He can be reached via email at mmontanaro@thatparkplace.com SOCIAL MEDIA: X: http://x.com/marvinmontanaro Instagram: https://www.instagram.com/marvinmontanaro Facebook: https://facebook.com/marvinmontanaro YouTube: http://YouTube.com/TheM4Empire Email: mmontanaro@thatparkplace.com