From Villain to Under the Radar: What Happened to EA’s Infamy?

December 12, 2024  ·
  Francesco Solbakk
Cal Kestis

Cal Kestis in Star Wars Jedi: Survivor - YouTube, EA Star Wars

Remember when EA was widely regarded as the worst game company and publisher in the world?

Their reputation was built on scummy practices, pay-to-win loot box controversies, and a history of destroying well-known game studios—either by shutting them down or blaming gamers for their poorly made games. Who could forget the infamous “don’t like it, don’t buy it” comment from EA? It seemed like every week brought another news story exposing EA’s questionable behavior.

Dragon Age The Veilguard Cover

Key art for Dragon Age: The Veilguard (2024), BioWare

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But lately, it feels different. We don’t hear nearly as much about EA being the villain of the gaming industry anymore. What happened to the government hearings and the countries trying to label their loot box practices as gambling? And what about their absurdly named “well-intentioned” surprise mechanics? Believe it or not, those lawsuits and hearings are still happening—but there’s one key difference: EA isn’t dominating the headlines like it used to.

Why is that?

A Quiet Launch: The Unassuming Birth of ‘Jedi: Fallen Order’

In 2018, during the now-defunct E3 event, a little-known game was announced in the most unassuming way imaginable. The CEO of Respawn Entertainment, a well-liked and respected game studio owned by EA, casually revealed the title Star Wars Jedi: Fallen Order while seated in the audience during EA Play.

Cal Kestis

Cal Kestis in Star Wars Jedi: Fallen Order
– YouTube, EA Star Wars

No gameplay was shown, no music played, no flashy logo was displayed—just a simple mention of the title. The crowd and even the host seemed indifferent, brushing it off as a mere footnote in EA’s lineup.

Unlike EA’s flagship franchises—particularly their golden goose FIFA, infamous for its gambling mechanics, child-exploiting microtransactions, and pay-to-win practices—Jedi: Fallen Order wasn’t hyped or heavily marketed. Even compared to Star Wars Battlefront 2, another EA-published Star Wars title (notorious for being riddled with the aforementioned “gambling” and microtransaction controversies), Jedi: Fallen Order seemed to have no real push behind it.

And honestly, who could blame EA for being lukewarm about it? This was a single-player game with no microtransactions, no pay-to-win mechanics, and no always-online requirements. It didn’t fit the mold of EA’s high-priority, profit-churning projects. At best, it appeared to be another afterthought in EA’s catalog.

But then something unexpected happened—it was released.

A Surprise Hit? EA’s Accidental Goodwill

In November 2019, Star Wars Jedi: Fallen Order launched—and it was good?

Wait, what!?

Yes, Jedi: Fallen Order surprised everyone. The game was well-received by both gamers and critics, becoming a genuine hit. The gameplay was engaging, the story ranged from decent to good, and Cameron Monaghan’s performance as Cal Kestis stood out.

Inquisitor

The Second Sister, An Inquisitor in Star Wars Jedi: Fallen Order – YouTube, EA Star Wars

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And it was published and funded by EA?

Gamers were understandably puzzled—a good game from EA? But it wasn’t just the gaming community that was surprised—EA itself was, too. Not in the sense of “how was this game even made,” but more like, “wait… gamers actually like something we made?”

For once, the headlines weren’t about EA being evil or ruining the gaming industry. Instead, there was praise. And while gamers saw this as a refreshing change, EA executives saw something else: opportunity.

Reputation Over Revenue: EA’s Strategy Shift

The game was profitable, though not in a way that truly mattered to EA’s bottom line.

The revenue it generated was a mere drop in the ocean compared to the torrent of cash flowing in from FIFA and their other sports franchises. What made it stand out, however, was the positive impact it had on EA’s reputation.

EA Sports FC 24

A screenshot from EA Sports FC 24 (2023), EA Canada & EA Romania

For once, EA wasn’t the industry’s biggest villain. The reviews, the news articles, the community chatter—it all painted EA in a rare, positive light. And somewhere, amidst the piles of money FIFA had earned, an idea was born.

I imagine the conversation went something like this:

“What if,” said one EA executive while lounging on his fifth favorite pile of money, “what if we made more of these games?”

Naturally, some executives recoiled at the idea. After all, the profits from Fallen Order barely covered their lunch expenses. But this particular executive pressed on: “No, you don’t understand. What if we make these games… for the good reputation?”

Building Momentum: The Success of ‘Jedi: Survivor’

And just like that, EA’s marketing strategy shifted.

A sequel, Star Wars Jedi: Survivor, was greenlit almost immediately. This time, however, the project came with a bigger budget, a proper marketing push, and one very clear directive from EA:

“Be bigger and better—but don’t ‘fix’ what isn’t broken.”

Lightsaber Fight

A Lightsaber fight in Star Wars Jedi: Survivor – YouTube, EA Star Wars

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When Jedi: Survivor launched in 2023, it cemented what Fallen Order had started. It was another good—if not great—EA game, and it boosted the company’s reputation even further.

Suddenly, the gaming industry wasn’t focused on EA as the embodiment of corporate greed anymore. Instead, other companies like Ubisoft and Embracer Group had taken center stage as the industry’s “bad guys,” much to EA’s delight.

But that’s a story for another time…

For EA, this shift wasn’t just about staying out of the spotlight—it was strategic. By improving its public image, the company successfully diverted attention away from its gambling ethics in gaming, reducing scrutiny from both the public and politicians. And that, more than anything else, was the real goal.

The ‘Veilguard’ Gamble

So, why not make more of these games?

Clearly, EA has the intellectual property (IP) to create more single-player, story-driven titles that gamers genuinely enjoy. Leveraging beloved franchises like Mass Effect and Dragon Age seemed like a logical step to keep the angry mob of gamers at bay.

With BioWare at the helm, EA set its sights on delivering another reputation-boosting hit with Dragon Age: Dreadwolf, later rebranded as Dragon Age: The Veilguard.

A screenshot from Dragon Age: The Veilguard

A screenshot from Dragon Age: The Veilguard (2024), BioWare

However, there was already trouble brewing.

It was widely known that The Veilguard had endured multiple rewrites and production restarts over the years—repeatedly starting and stopping, only to start again. Despite this, EA believed that if BioWare could deliver a strong title, it didn’t even need to be profitable.

The most critical objective wasn’t financial success; it was all about improving EA’s public image. In fact, the budget for The Veilguard had reportedly ballooned to $300 million due to these development issues, making it highly unlikely that the game would recoup its costs.

Character Customization in Dragon Age The Veilguard

A screenshot from Dragon Age: The Veilguard (2024), BioWare

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But EA was willing to absorb the loss—as long as it made the company look good.

Unfortunately, that didn’t happen.

Silence Speaks Volumes: The Fallout of ‘The Veilguard’

EA saw the writing on the wall immediately after the Dragon Age: The Veilguard’s official trailer was released and panned by gamers.

From that moment, EA began scaling back its marketing efforts, treading carefully with the game’s release strategy. It even made the decision to release the game Denuvo-free, an unusual move for EA, in an effort to counteract the overwhelmingly negative reception of the trailers. Additionally, EA quietly decided there would be no DLC for the game, possibly making that call even before its release.

Dragon Age The Veilguard Characters

A screenshot from Dragon Age: The Veilguard (2024), BioWare

In a desperate attempt to salvage the game’s reception, EA allegedly limited review codes to select outlets, with speculation that some reviews were “encouraged” to be more favorable.

But even this strategy didn’t work.

Gamers didn’t connect with The Veilguard, and the title failed to resonate with its intended audience.

Taash in Dragon Age

A screenshot from Dragon Age: The Veilguard (2024), BioWare

EA’s damage control didn’t stop there. Having learned from Sony’s Concord debacle—where Firewalk Studios developers lashed out at gamers and blamed them for the game’s failure—EA was determined not to repeat the same mistake.

BioWare employees were reportedly kept in line, with strict instructions not to criticize players publicly.

And why? Because EA didn’t want to risk further damaging its reputation.

A screenshot from Dragon Age: The Veilguard

A screenshot from Dragon Age: The Veilguard (2024), BioWare

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Moreover, EA has remained conspicuously silent about The Veilguard’s sales figures, another telling sign of its underwhelming performance.

As reported, the head of the Dragon Age team has refused to reveal the game’s sales numbers, stating that sales weren’t as important as achieving positive reviews. However, leaks from insiders have revealed its moved less than 1.5 million copies.

This speaks volumes about EA’s current strategy: it’s not about making money from games like The Veilguard. It’s about buying goodwill and repairing their image.

Unfortunately for EA, this time, it didn’t work.

A Temporary Redemption or a New Beginning?

Despite everything, it’s clear that a change has happened at EA.

Its new strategy of marketing itself through single-player games that seemingly cater to what gamers actually want has successfully pulled the company out of the “evil corporation of the week” news cycle. The days of EA dominating headlines for exploitative practices and scummy decision-making have, for now, faded into the background.

Garrus from Mass effect

A screenshot from Mass Effect Legendary Edition (2021), BioWare

Why?

So it can keep milking billions from its still basically gambling franchises without anyone shining too bright a spotlight on the organization.

Is it working? Well… yes.

Is it healthy? That’s anyone’s guess.

EA has successfully diverted the gaming community’s ire, stepping out of the industry’s firing line for now. But whether this new strategy represents a lasting transformation or just a temporary smokescreen remains to be seen. In the end, all we can do is sit back and wait to see if EA delivers another crowd-pleasing game—or if they trip over themselves and remind us all why gamers once hated them so much.

UP NEXT: ‘Dragon Age: The Veilguard’ Sales Far Lower Than Reported: Insider Sets Record Straight

Author: Francesco Solbakk
Francesco Solbakk is a seasoned filmmaker, creative professional, and financial strategist with a strong background in directing, producing, editing, and financial reporting for companies and organizations. A graduate with honors in Film Directing and Production from Noroff School of Technology and Digital Media, Francesco has led numerous projects, including documentaries, commercials, and short films. His expertise extends to financial management and reporting, where he successfully supported businesses by developing stock trading and investment strategies during challenging periods like the pandemic. Francesco’s collaborations include producing academic and promotional media for esteemed institutions such as the University of Oslo and ProCard Research Group. Multilingual and versatile, he combines his creative vision with a deep understanding of financial and operational strategies. SOCIAL MEDIA: X: http://x.com/FrancescoSolbak
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Bunny With A Keyboard

When they said “It’s in the game,” the “it” was wokeness.

DemocratPeteOphelia

EA: It’s become so lame.

Illegal_Illusion

Maybe I’m crazy, but in my own circles, no one has given EA the benefit of the doubt for years. To me and others I’ve observed, they’re still as morally and creatively bankrupt as they have been for years and years. The only difference is that right now they’re *a* big bad in AAA gaming, not *the* big bad.

Razrback16

Hah, no. I’m playing through a “somewhere else” copy of Jedi Survivor now and it has some DEI in it along with typical modern feminism – girl-boss Merrin is the “bestest evar” as Doomcock would say and literally every female in the game is ugly, dresses like a man, and acts like a man. I like Cal, the graphics, and the combat but there is a good bit of woke nonsense in the game, too. Glad I didn’t buy it – this is exactly why it’s important to screen content and vote with your wallet.

Bunny With A Keyboard

It shows what they really believe if they believe the only way women can succeed is if they look and act like men. Given that they can’t define what a woman is, do they even believe you’re a woman if you don’t look or act like one?

Mr0303

EA are still villains, it’s just that the other publishers became justas bad. A couple of single player games doesn’t change who they are. EA was the first publisher on my blacklist and they will remain there.

Mad Lemming

EA knows their name is mud among customers, pols, and pundits alike. That’s why they don’t peek their head up anymore. It just draws the worst kind of attention when 9 out of 10 games they release fail miserably in sales without normies knowing who really owns the studios.

This is not a redemption. This is a company hoping desperately that they can wait out the waves of negative PR attached to their name. Unfortunately for them, too many people will always remember and will be quick to remind others.

TheBrewingSailor

EA is just lying low. They are still “Eternally Awful.” Just look at their CEO’s recent assertion that Veilguard failed because it lacked Live Service elements. Yeah, that was the reason. Cause Anthem is such a pretty little dumpster fire that did so well, right? Willfully ignorant fool.