Players Overwhelmingly Vote to Keep RPG Video Game Character Genders Male and Female in Online Poll From Lords of The Fallen Developer

January 14, 2025  ·
  Marvin Montanaro
Taash in Dragon Age: The Veilguard

Taash in Dragon Age: The Veilguard (2024), BioWare

Marek Tymiński of CI Games, the developer of The Lords of the Fallen, recently stirred up debate in the gaming community with a poll addressing gender selection in a medieval fantasy RPG and a promise to abide by the result for future projects.

 

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The poll posed the following question to gamers:

“In a medieval fantasy action-RPG experience, what do you prefer to choose between? We will follow the final result.”

The options were:

  • Body Type A/Body Type B
  • Male or Female
  • None of the above

Body Type A/B is seen as the “gender politics” option. It allows players to select a traditionally masculine or feminine body type without assigning gender to it. This option is typically paired with mandatory pronoun selection. Lords of the Fallen infamously used this gender model previously.

Gender Poll

A poll from Marek Tyminski of CI Games on Gender selection in medieval RPGs – X, @tyminski_marek

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The results, with 46,791 participants voting, were stark and undeniable:

  • Body Type A/Body Type B: 8.7%
  • Male or Female: 88%
  • None of the above: 3.4%

That means roughly 41,176 people selected Male or Female, 4070 people selected Body Type A/B, and 1,590 people selected none of the above. 

This overwhelming rejection of “Body Type A/B” sends a very clear message to the game development community. It demonstrates a strong player preference for traditional male or female character selection. It also aligns with the backlash seen recently with other games attempting to implement politically charged features.

Dragon Age: The Veilguard

A screenshot from Dragon Age: The Veilguard (2024), BioWare

Perhaps the most prominent example of player rejection of such features is BioWare’s Dragon Age: The Veilguard. Launched to critical fanfare from virtue signaling outlets, the game suffered major commercial disappointment.

It placed a heavy emphasis on progressive gender ideology. This included mixing male and female voices with varying body types, selecting pronouns, and even adding top surgery scars—controversial inclusions for a medieval fantasy setting.

Veilguard performed poorly overall, with both sales figures and player retention painting a bleak picture.

Taash in Dragon Age

A screenshot from Dragon Age: The Veilguard (2024), BioWare

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1.Sales Performance: According to reports, Dragon Age: The Veilguard sold only 1.5 million units, which was far below EA’s lofty expectations of 10 million copies. Needless to say, Veilguard fell well short of expectations for BioWare and EA.

2.Refund Rates: Within the first two weeks of release, The Veilguard faced an alarming number of refunds. Reliable sources indicate that over 30,000 refunds were issued shortly after the game’s launch. This represents a significant portion of initial sales, suggesting widespread dissatisfaction with the product.

3.Trade-In Value: The physical copies of the game rapidly lost value. GameStop and other retailers listed the trade-in value at a paltry $22 within days of release—an unusually low figure for a newly released AAA title. This drop-off in value reflects both low demand and the game’s failure to resonate with players.

A screenshot from Dragon Age: The Veilguard

A screenshot from Dragon Age: The Veilguard (2024), BioWare

The player response to Tymiński’s poll mirrors the commercial outcomes of Dragon Age: The Veilguard. Players appear to be pushing back against games that prioritize modern political messaging over immersive storytelling and gameplay. Simple put, players don’t want gender politics in a medieval RPG.

As CI Games considers its direction for future titles, the results of this poll and the missteps of The Veilguard offer a clear message: respect the audience’s expectations and preferences. Developers should focus on delivering engaging worlds and compelling narratives without alienating their player base through heavy-handed political inclusions.

Do the results of this poll on gender selection in an RPG surprise you? Will the gaming industry learn any lessons from the fans’ vocal demands? Sound off in the comment section and let us know! 

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Author: Marvin Montanaro
Marvin Montanaro is the Editor-in-Chief of That Park Place and a seasoned entertainment journalist with nearly two decades of experience across multiple digital media outlets and print publications. He joined That Park Place in 2024, bringing with him a passion for theme parks, pop culture, and film commentary. Based in Orlando, Florida, Marvin regularly visits Walt Disney World and Universal Orlando, offering firsthand reporting and analysis from the parks. He’s also the creative force behind The M4 Empire YouTube channel, bringing a critical eye toward the world of pop culture. Montanaro’s insights are rooted in years of real-world reporting and editorial leadership. He can be reached via email at mmontanaro@thatparkplace.com SOCIAL MEDIA: X: http://x.com/marvinmontanaro Instagram: https://www.instagram.com/marvinmontanaro Facebook: https://facebook.com/marvinmontanaro YouTube: http://YouTube.com/TheM4Empire Email: mmontanaro@thatparkplace.com